Spell
ContinuousDeck Lockdown
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5900
Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
Deck Lockdown — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 55.5 · Deck: 53.1 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Hand trap
Why it scores here
Deck Lockdown is a floodgate: it stops both players from adding cards from the Deck to hand (except by draw) and stops Main Deck monsters from being Special Summoned, then destroys itself on the controller's second Standby Phase. It converts into lock pressure on the opponent's search and Main Deck summon lines rather than into board, card advantage, or a body. Its 400/400 inclusion across 95 archetypes is treated as a sign of a reliable staple, not as power, so the score rests on the text and the self-restriction it imposes on the controller's own deck.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in all 400 sampled decks at an average of 2.54 copies, which shows the card is live and easy to access in practice, but no starter or searched-role data exists in combo data (observed/inferred). |
| Combo & Conversion | 25 | Combos evidence is empty (0 boards), and the card text makes no board or extension claim, so it does not build a board on its own (verified text, no combo stat). |
| Resource Economy | 25 | No draw, search, or GY refuel in the text; it is a lock with no card advantage gain (verified text). |
| Effect & Interaction | 65 | Continuous lock that hits both players' Deck-to-hand adds and Main Deck Special Summons, which is hard to remove mid-turn but is slow and symmetric (verified text; deck inclusion observed). |
| Material Utility | 5 | Spell card with no material, level, or attribute value (verified card type). |
| Resilience & Flexibility | 40 | A face-up Continuous Spell with a fixed self-destroy timing; no redundancy or recursion in the text, and spell removal ends it early (inferred from text). |
| Deck-Building Efficiency | 40 | Costs a slot at 2.5 copies on average, and the Deck-search restriction lands on the controller's own deck, which needs a mild penalty (verified text; deck copy stats observed). |
Calculation
Weight profile: Primary role Floodgate / Control, no secondary blend (0.7 primary only). Intrinsic ≈ 55.5, Deck ≈ 53.1, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hard floodgate on opponent Deck-to-hand searches and Main Deck Special Summons (verified text)
- Self-destructs on a fixed timing, so the lock is time-limited (verified text)
- Low-cost one-slot staple, used at 2.5 copies on average in the sample (observed)
Weaknesses
- Symmetric effect that also restricts the controller's own search and summon lines (verified text)
- Produces no board, card advantage, or material (verified text)
- No combo starter, searcher, or payoff data to confirm practical routes (observed gap)
Counters / choke points
- Spell or trap removal targeting the face-up Continuous Spell (inferred)
- Decks that play through the lock with Extra Deck summons or draw-based engines (inferred)
Best use
Floodgate / deck-lock. Decks: Maliss, Bystial/Byssted, @Ignister.
Evidence & gaps
- Verified: Continuous Spell: neither player may add cards from the Deck to hand except by drawing them; Monsters cannot be Special Summoned from the Main Deck; Destroyed during the controller's 2nd Standby Phase after activation
- Observed: Present in 400 of 400 sampled decks, average 2.54 copies, across 95 archetypes; Partners most often with Droll & Lock Bird (84.8%) and Ash Blossom & Joyous Spring (79.5%)
- Inferred: Live as a lock in hand-based interaction lines, with spell removal as the main answer; Restriction is a mild self-lock for search-heavy controller decks
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only guide snippet does not discuss Deck Lockdown directly, so guide evidence is weak






